import * as THREE from "three";
const version = /* @__PURE__ */ (() => parseInt(THREE.REVISION.replace(/\D+/g, "")))();
const WebGLMultipleRenderTargets = version >= 162 ? class extends THREE.WebGLRenderTarget {
  constructor(width = 1, height = 1, count = 1, options = {}) {
    super(width, height, { ...options, count });
    this.isWebGLMultipleRenderTargets = true;
  }
  get texture() {
    return this.textures;
  }
} : class extends THREE.WebGLRenderTarget {
  constructor(width = 1, height = 1, count = 1, options = {}) {
    super(width, height, options);
    this.isWebGLMultipleRenderTargets = true;
    const texture = this.texture;
    this.texture = [];
    for (let i = 0; i < count; i++) {
      this.texture[i] = texture.clone();
      this.texture[i].isRenderTargetTexture = true;
    }
  }
  setSize(width, height, depth = 1) {
    if (this.width !== width || this.height !== height || this.depth !== depth) {
      this.width = width;
      this.height = height;
      this.depth = depth;
      for (let i = 0, il = this.texture.length; i < il; i++) {
        this.texture[i].image.width = width;
        this.texture[i].image.height = height;
        this.texture[i].image.depth = depth;
      }
      this.dispose();
    }
    this.viewport.set(0, 0, width, height);
    this.scissor.set(0, 0, width, height);
  }
  copy(source) {
    this.dispose();
    this.width = source.width;
    this.height = source.height;
    this.depth = source.depth;
    this.scissor.copy(source.scissor);
    this.scissorTest = source.scissorTest;
    this.viewport.copy(source.viewport);
    this.depthBuffer = source.depthBuffer;
    this.stencilBuffer = source.stencilBuffer;
    if (source.depthTexture !== null)
      this.depthTexture = source.depthTexture.clone();
    this.texture.length = 0;
    for (let i = 0, il = source.texture.length; i < il; i++) {
      this.texture[i] = source.texture[i].clone();
      this.texture[i].isRenderTargetTexture = true;
    }
    return this;
  }
};
export {
  WebGLMultipleRenderTargets
};
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